Equipment

Weapons

Ranged

Blasters are Random and Clumsy Energy weapons and have (-1 to hit, AP2)
Holdout Blaster 2d4
Light Blaster Pistol 2d6
Heavy Blaster Pistol 2d6+2
Blaster Rifle 2d8+1
Repeating Blaster 2d8 Rof3
Sniper Rifle 2d10

Melee

VibroKnife Str+d4+1 AP2
VibroSword Str+d8+1 AP2
VibroAxe Str+d10+1 AP2 (Parry -1, 2-handed)

Lightsaber Str+d6+4 AP5
Saberstaff Str+d6+4 AP5 (-1 to hit, +1 Parry)

Armor

Jedi don’t wear armour, usually. It interferes with mumble mumble force mumble.
Most normal people don’t wear armour because vibroknives and blasters tend to go through it.

Bounty Hunters and Stormtroopers do, though.

Discreet Armor Vest – 2
Heavy Armour Coat – 4
Stormtrooper/Mandalorian Armor – 6

Equipment

Baroonda Nights sciolist