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Same page tool

There are many ways to play role-playing games. When different people in the same group are trying to do different things, the game can end up being unfun. This tool is designed to get everyone on the same page before the game starts. Generally, the person proposing the game specifies which statements apply to their game. People signing up to the game know what they’re signing up to.
None of these choices are any better or worse than any other. Most games can be played with most choices. Most players can enjoy games with most choices. What’s important is that people know what’s expected in this particular game.

Who prepares the story?

The GM preps a map with NPCs and/or monsters. The players have their characters travel anywhere they can reach on the map, according to their own goals.

What can players contribute to the story/setting?

Their character’s thoughts, actions, and backstory, plus occasional story bits when they spend a resource (such as whimsy cards or hero points) or make certain kinds of rolls, subject to GM’s approval.

The rules (including agreed house rules) will be:

ignored when they conflict with what would be good for the story.

Player characters are:

expected to work together. Major conflicts might erupt but you’ll patch them up given some time.

How brutal is the game?

Whenever I miss a roll – and sometimes even when I make it – I want the situation to escalate.

Doing the smartest thing for your character’s survival:

sometimes isn’t as important as other choices.

After many sessions of play, during one session, a player decides to have her character side with an enemy. This is:

where the character becomes an NPC, right away or fairly soon.

Questions that don’t seem to fit as well

Do you play to win?

Good play isn’t a win/lose kind of thing

How much comedy/wacky/silliness should there be?

Some. When comedy emerges from situations in play that’s great, but let’s not turn our epic fantasy into an episode of Xena.

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Baroonda Nights sciolist